3ds max 2016 system requirements
Updates to existing features include a new Sharpen/Blur layer in the built-in compositing system added to the V-Ray Frame Buffer in V-Ray 5 itself and support for batch image processing. New options for manipulating images in the frame buffer and instancing lights You can find a list of features currently supported in the online documentation. The initial implementation is more basic than that in V-Ray for Maya, lacking support for animated meshes and the UsdPreviewSurface material, so it’s currently suited to previewing static meshes in the viewport. The release also adds initial support for the Universal Scene Description framework, USD support having been first added to the Maya and Houdini editions of the renderer earlier this year.Īrtist can load USD files in 3ds Max via Autodesk’s new import plugin, and render them in V-Ray. Initial support for importing and previewing assets in USD format Users can control where the decal texture appears in the scene by using a viewport gizmo to adjust its position, size and angle and can selectively exclude scene objects from the texture projection.ĭecals can be layered over one another, with overlap controlled by parameters in the VRayDecal object.
#3DS MAX 2016 SYSTEM REQUIREMENTS UPDATE#
The main new features in Update 2 is V-Ray Decal, a new system for projecting textures onto surfaces in a scene without the need to set up or modify UVs for a mesh. V-Ray Decal projects textures onto surfaces without the need for extra UV work
![3ds max 2016 system requirements 3ds max 2016 system requirements](https://getintopc.today/wp-content/uploads/2020/05/V-Ray-for-3D-Max-2015.png)
![3ds max 2016 system requirements 3ds max 2016 system requirements](https://i.ytimg.com/vi/W1w5Gk-E0Nk/maxresdefault.jpg)
Other changes include initial USD support, a new Blur/Sharpen layer in the V-Ray Frame Buffer, and the option to instance lights in a scene using V-Ray Instancer. Chaos has released V-Ray 5 for 3ds Max Update 2, the latest update to the production renderer, adding a new V-Ray Decal system for projecting textures onto surfaces in a 3D scene without the need for UV work.